Data değerleri

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Bu data değerleri değişik çeşitlerdeki bloklara ve itemlere hitap etmektedir. Bunlar Minecraft'ta çok çok kez kullanılmaktadır. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. In a Beta world, Block data further defines blocks placed, describing for example the height of water or the direction a torch points.

Beta picture reference in 3D
Beta picture reference in 2D

Block IDs (Minecraft Beta)[düzenle | kaynağı değiştir]

Bu değerler hem envanterinizdeki hem de Dünya'daki bloklarla aynıdır.. Bu genellikle en son sürümü yansıtır.. Entries marked with a D require additional data to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Removed items are green. (Examples of removed but special items are: April Fools' Locked Chest, Collectors' items, testing items, etc.)

Icon Dec Hex Block type
00 00 hava
Stone.png 01 01 tas
Grass.png 02 02 cim
Dirt.png 03 03 toprak
Cobblestone.png 04 04 kaldırım tası
25px 05 05 ahta kalas
Sapling.png 06 06 fide D B
Bedrock.png 07 07 temel
Water.png 08 08 su D
Water.png 09 09 aktif su D
Lava.png 10 0A Lav D
Lava.png 11 0B aktif lav D
Sand.png 12 0C kum
Gravel.png 13 0D çakıl
Gold Ore.png 14 0E altın madeni
Iron Ore.png 15 0F demir madeni
Coal Ore.png 16 10 kömür madeni
Oak Log Axis Y.png 17 11 tahta D B
Leaves.png 18 12 yaprak D B
Sponge.png 19 13 sünger
Glass.png 20 14 cam
Lapis Lazuli Ore.png 21 15 mavi taş maden
Lapis Lazuli Block.png 22 16 mavi tas Blok
Dispenser.png 23 17 fırlatıcı D
Sandstone.png 24 18 kumtaşı
Note Block.png 25 19 müzik kutusu
25px 26 1A yatak D I
25px 27 1B itici ray D
Detector Rail.png 28 1C algılıyıcı ray D
Sticky Piston.png 29 1D [yapışkan pistol]] D
25px 30 1E örümcek ağı
Tall Grass.png 31 1F çim D
Grid Dead Bush.png 32 20 ölü çalı
Icon Dec Hex Block type
Piston.png 33 21 Piston D
34 22 aktif pistol D
White Wool.png 35 23 yün D B
36 24 Block moved by Piston
Dandelion.png 37 25 papatya
Rose.png 38 26 gül
Brown Mushroom.png 39 27 kahverengi mantar
Red Mushroom.png 40 28 kahverengi mantar
Block of Gold.png 41 29 altın Blok
Block of Iron.png 42 2A demir Blok
25px 43 2B Double yassı tahta D B
Stone Slab.png 44 2C Slabs D B
25px 45 2D Brick Block
TNT.png 46 2E TNT
Bookshelf.png 47 2F kitaplık
25px 48 30 Moss Stone
Obsidian.png 49 31 Obsidian
Torch.png 50 32 Torch D
Fire.png 51 33 Fire D
25px 52 34 Monster Spawner
25px 53 35 Wooden Stairs D
Chest.png 54 36 Chest
25px 55 37 Redstone Wire D I
Diamond Ore.png 56 38 Diamond Ore
Block of Diamond.png 57 39 Diamond Block
Crafting Table.png 58 3A Crafting Table
25px 59 3B Seeds D
Farmland.png 60 3C Farmland D
Furnace.png 61 3D Furnace D
25px 62 3E Burning Furnace D
25px 63 3F Sign Post D I
25px 64 40 Wooden Door D I
Ladder.png 65 41 Ladders D
25px 66 42 Rails D
Icon Dec Hex Block type
Cobblestone Stairs.png 67 43 Cobblestone Stairs D
25px 68 44 Wall Sign D
Lever.png 69 45 Lever D
Stone Pressure Plate.png 70 46 Stone Pressure Plate D
Iron Door.png 71 47 Iron Door D I
25px 72 48 Wooden Pressure Plate D
Redstone Ore.png 73 49 Redstone Ore
Redstone Ore.png 74 4A Glowing Redstone Ore
25px 75 4B Redstone Torch ("off" state) D
25px 76 4C Redstone Torch ("on" state) D
Stone Button.png 77 4D Stone Button D
Snow.png 78 4E snow
Ice.png 79 4F Ice
25px 80 50 Snow
Cactus.png 81 51 Cactus D
Clay Block.png 82 52 Clay Block
Sugar Cane.png 83 53 Sugar Cane D I
Jukebox.png 84 54 Jukebox D
25px 85 55 Fence
Pumpkin.png 86 56 Pumpkin D
Netherrack.png 87 57 Netherrack
Soul Sand.png 88 58 Soul Sand
25px 89 59 Glowstone Block
Portal.png 90 5A Portal
25px 91 5B Jack-O-Lantern D
Cake.png 92 5C Cake Block D
25px 93 5D Redstone Repeater ("off" state) D I
25px 94 5E Redstone Repeater ("on" state) D I
Chest.png 95 5F Locked chest
25px 96 60 Trapdoor D

Block IDs (Minecraft Classic)[düzenle | kaynağı değiştir]

These values apply to blocks placed in the world in Minecraft Classic. Since versions since Minecraft Classic have drastically increased the number of blocks, and removed or re-used Block IDs, Minecraft Classic has its own list. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Game cheat codes).

Icon Dec Hex Block type
00 00 Air
Stone.png 01 01 Stone
Grass.png 02 02 Grass
Dirt.png 03 03 Dirt
Cobblestone.png 04 04 Cobblestone
25px 05 05 Wooden Plank
Sapling.png 06 06 Sapling
Bedrock.png 07 07 Bedrock
Water.png 08 08 Water
Water.png 09 09 Stationary water
Lava.png 10 0A Lava
Lava.png 11 0B Stationary lava
Sand.png 12 0C Sand
Gravel.png 13 0D Gravel
Gold Ore.png 14 0E Gold Ore
Iron Ore.png 15 0F Iron Ore
Coal Ore.png 16 10 Coal Ore
Icon Dec Hex Block type
Oak Log Axis Y.png 17 11 Wood
Leaves.png 18 12 Leaves
Sponge.png 19 13 Sponge
Glass.png 20 14 Glass
25px 21 15 Red Cloth
25px 22 16 Orange Cloth
25px 23 17 Yellow Cloth
25px 24 18 Lime Cloth
25px 25 19 Green Cloth
25px 26 1A Aqua green Cloth
25px 27 1B Cyan Cloth
25px 28 1C Blue Cloth
25px 29 1D Purple Cloth
25px 30 1E Indigo Cloth
25px 31 1F Violet Cloth
25px 32 20 Magenta Cloth
25px 33 21 Pink Cloth
Icon Dec Hex Block type
25px 34 22 Black Cloth
25px 35 23 Gray Cloth
White Wool.png 36 24 White Cloth
Dandelion.png 37 25 Dandelion
Rose.png 38 26 Rose
Brown Mushroom.png 39 27 Brown Mushroom
Red Mushroom.png 40 28 Red Mushroom
Block of Gold.png 41 29 Gold Block
Block of Iron.png 42 2A Iron Block
25px 43 2B Double Slab
Stone Slab.png 44 2C Slab
25px 45 2D Brick Block
TNT.png 46 2E TNT
Bookshelf.png 47 2F Bookshelf
25px 48 30 Moss Stone
Obsidian.png 49 31 Obsidian

Item IDs[düzenle | kaynağı değiştir]

All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world. The chainmail set is currently unobtainable without hacking or, in multiplayer, the /give server command.

Icon Dec Hex Item

256 100 Iron Shovel

257 101 Iron Pickaxe

258 102 Iron Axe

259 103 Flint and Steel

260 104 Apple

261 105 Bow

262 106 Arrow

263 107 Coal D

264 108 Diamond

265 109 Iron Ingot

266 10A Gold Ingot

267 10B Iron Sword

268 10C Wooden Sword

269 10D Wooden Shovel

270 10E Wooden Pickaxe

271 10F Wooden Axe

272 110 Stone Sword

273 111 Stone Shovel

274 112 Stone Pickaxe

275 113 Stone Axe

276 114 Diamond Sword

277 115 Diamond Shovel

278 116 Diamond Pickaxe

279 117 Diamond Axe

280 118 Stick

281 119 Bowl

282 11A Mushroom Soup

283 11B Gold Sword

284 11C Gold Shovel

285 11D Gold Pickaxe

286 11E Gold Axe

287 11F String
Icon Dec Hex Item

288 120 Feather

289 121 Gunpowder

290 122 Wooden Hoe

291 123 Stone Hoe

292 124 Iron Hoe

293 125 Diamond Hoe

294 126 Gold Hoe

295 127 Seeds

296 128 Wheat

297 129 Bread

298 12A Leather Cap

299 12B Leather Tunic

300 12C Leather Pants

301 12D Leather Boots

302 12E Chain Helmet

303 12F Chain Chestplate

304 130 Chain Leggings

305 131 Chain Boots

306 132 Iron Helmet

307 133 Iron Chestplate

308 134 Iron Leggings

309 135 Iron Boots

310 136 Diamond Helmet

311 137 Diamond Chestplate

312 138 Diamond Leggings

313 139 Diamond Boots

314 13A Gold Helmet

315 13B Gold Chestplate

316 13C Gold Leggings

317 13D Gold Boots

318 13E Flint

319 13F Raw Porkchop
Icon Dec Hex Item

320 140 Cooked Porkchop

321 141 Paintings

322 142 Golden Apple

323 143 Sign

324 144 Wooden door

325 145 Bucket

326 146 Water bucket

327 147 Lava bucket

328 148 Minecart

329 149 Saddle

330 14A Iron door

331 14B Redstone

332 14C Snowball

333 14D Boat

334 14E Leather

335 14F Milk

336 150 Clay Brick

337 151 Clay

338 152 Sugar Cane

339 153 Paper

340 154 Book

341 155 Slimeball

342 156 Storage Minecart

343 157 Powered Minecart

344 158 Egg

345 159 Compass

346 15A Fishing Rod

347 15B Clock

348 15C Glowstone Dust

349 15D Raw Fish

350 15E Cooked Fish

351 15F Dye D
Icon Dec Hex Item

352 160 Bone

353 161 Sugar

354 162 Cake

355 163 Bed

356 164 Redstone Repeater

357 165 Cookie

358 166 Map

359 167 Shears

2256 8D0 Gold Music Disc

2257 8D1 Green Music Disc

Inventory Slot Number[düzenle | kaynağı değiştir]

This shows the numbers used to specify the slot in the inventory while editing with NBTedit

Data[düzenle | kaynağı değiştir]

Special data for certain block and item types. Storage differs according to level format.

Block dec hex Use
Wood 0-2 0-2 Wood Texture
Fire 0-15 0-F Age in some fraction of a second
Leaves 0-2 0-2 Leaves Texture
Jukebox 0-2 0-2 Disc in jukebox
Saplings 0-15 0-F Age / Tree Type
Cactus 0-15 0-F Age
Sugar Canes 0-15 0-F Age
Water and Lava 0-15 0-F Fluid level
Soil/Farmland 0-8 0-8 Wetness
Crops 0-7 0-7 Crop size
Wool 0-15 0-F Color
Dyes 0-15 0-F Dye Color
Torches and Redstone Torches 0-5 0-5 Torch orientation
Rails (reg, powered, detect) 0-9 0-9 Rail slope, orientation, power
Ladders 0-3 0-3 Ladder orientation
Stairs 0-3 0-3 Stair orientation
Levers 6-14 6-E Lever orientation and thrown state
#Door 0-15 0-F Hinge corner position and swing state
Buttons 0-15 0-F Button orientation
Sign Posts 0-15 0-F Sign orientation
Wall Signs 2-5 2-5 Sign orientation
Furnaces and Dispensers 2-5 2-5 Furnace or Dispenser orientation
Pumpkins and Jack-o-lanterns 0-3 0-3 Pumpkin orientation
Pressure Plates 0-1 0-1 Whether it's pressed
Coal 0-1 0-1 Type of coal (mined coal or charcoal)
Tools and Armor varies Damage level
Slabs 0-3 0-3 Type of slab
Cake 0-5 0-5 Pieces eaten
Bed 0-3, 8-11 0-3, 8-B Orientation and head/foot
Redstone Repeater/Delayer 0-15 0-F Orientation and delay
Redstone Wire 0-15 0-F Power level
Tall Grass 0-2 0-2 Appearance (grass, fern, dead shrub)
Trapdoors 0-7 0-7 Orientation and "swung" state
Piston 0-5, 8-13 0-5, 8-D Orientation and "extended" state
Piston Extension 0-5, 8-13 0-5, 8-D Orientation and "sticky" state

Wood[düzenle | kaynağı değiştir]

Icon Value Description

0 Is the usual trunk texture

1 Is the spruce like texture

2 Is a birch texture

Fire[düzenle | kaynağı değiştir]

0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block

Leaves[düzenle | kaynağı değiştir]

If bit 0x4 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.

Icon Value Description

0 Is the usual tree's leaves texture

1 Is the spruce tree's leaves texture

2 Is a birch tree's leaves texture

Coal[düzenle | kaynağı değiştir]

Icon Value Description

0 Coal

1 Charcoal

Jukebox[düzenle | kaynağı değiştir]

Icon Value Description
0 Nothing

1 Gold Music Disc

2 Green Music Disc

Saplings[düzenle | kaynağı değiştir]

Prior to Beta 1.5[düzenle | kaynağı değiştir]

Prior to Beta 1.5, this data value was a counter which started at 0x0 (for a freshly-planted sapling) and was increased at random intervals. Once the counter hit 15, a new tree was created in its place.

Beta 1.5 and after[düzenle | kaynağı değiştir]

As of Beta 1.5, the data value is split in half. The bottom two bits now determine the type of sapling (and thus the eventual tree type), according to the following table:

Icon Value Description

0 Usual Sapling

1 Spruce Sapling

2 Birch Sapling
3 n/a - defaults to "usual"

The top two bits function as the counter, as in pre-1.5 builds, though obviously there are only four values available in the remaining bits. Either the counter is incremented more slowly to compensate, or trees might just grow more quickly since the update.

Cactus[düzenle | kaynağı değiştir]

0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.

Sugar Canes[düzenle | kaynağı değiştir]

0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 4.

Water and Lava[düzenle | kaynağı değiştir]

0x0 is a full block. Water goes up to 0x7, Lava goes up to 0x6 (using the steps 0x0, 0x2, 0x4 and 0x6). If bit 0x8 is set, this liquid is "falling" and only spreads downward.

Farmland[düzenle | kaynağı değiştir]

0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

Crops[düzenle | kaynağı değiştir]

Crops grow from 0x0 to 0x7 (Pictured below).

Icon Value

0

1

2

3

4

5

6

7

Crop states.png

Wool[düzenle | kaynağı değiştir]

Note: Only the default wool block - block ID #35 - can be spawned using the /give method. The materials for dying wool must be spawned or collected in order to get colored wool.

These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.

Icon Dec Hex Description

0 0x0 Regular wool (white)

1 0x1 Orange

2 0x2 Magenta

3 0x3 Light Blue

4 0x4 Yellow

5 0x5 Light Green

6 0x6 Pink

7 0x7 Gray

8 0x8 Light Gray

9 0x9 Cyan

10 0xA Purple

11 0xB Blue

12 0xC Brown

13 0xD Dark Green

14 0xE Red

15 0xF Black

Dyes[düzenle | kaynağı değiştir]

Icon Dec Hex Description

0 0x0 Ink Sac

1 0x1 Rose Red

2 0x2 Cactus Green

3 0x3 Cocoa Beans

4 0x4 Lapis Lazuli

5 0x5 Purple Dye

6 0x6 Cyan Dye

7 0x7 Light Gray Dye

8 0x8 Gray Dye

9 0x9 Pink Dye

10 0xA Lime Dye

11 0xB Dandelion Yellow

12 0xC Light Blue Dye

13 0xD Magenta Dye

14 0xE Orange Dye

15 0xF Bone Meal

Torches and Redstone Torches[düzenle | kaynağı değiştir]

  • 0x1: Pointing south
  • 0x2: Pointing north
  • 0x3: Pointing west
  • 0x4: Pointing east
  • 0x5: Standing on the floor

Rails[düzenle | kaynağı değiştir]

Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag indicating whether or not it is powered, and the bottom three bits have a valid range of 0x0 to 0x5.

  • 0x0: flat track going east-west
  • 0x1: flat track going north-south
  • 0x2: track ascending to the south
  • 0x3: track ascending to the north
  • 0x4: track ascending to the east
  • 0x5: track ascending to the west

Regular minecart tracks can make a circle from four rails:

  • 0x6: Northeast corner (connecting south and west)
  • 0x7: Southeast corner (connecting north and west)
  • 0x8: Southwest corner (connecting north and east)
  • 0x9: Northwest corner (connecting south and east)

Ladders[düzenle | kaynağı değiştir]

  • 0x2: Attached to the east side of a block
  • 0x3: West side of a block
  • 0x4: North side
  • 0x5: South side

Stairs[düzenle | kaynağı değiştir]

  • 0x0: Ascending south
  • 0x1: Ascending north
  • 0x2: Ascending west
  • 0x3: Ascending east

Levers[düzenle | kaynağı değiştir]

  • 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Ground levers:

  • 0x5: Lever points west when off.
  • 0x6: Lever points south when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)

Doors[düzenle | kaynağı değiştir]

The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:

  • 0x0: Northeast corner
  • 0x1: Southeast corner
  • 0x2: Southwest corner
  • 0x3: Northwest corner

The two bits above are flags:

  • 0x8: If this bit is set, this is the top half of a door (else the lower half).
  • 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

For example, the bottom half of a door with its hinge on the northwest corner, which is swung so that it is closed when viewed from the north, will have a data value of (3 | 4) = (3 + 4) = 7.

Buttons[düzenle | kaynağı değiştir]

  • 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:

  • 0x1: Facing west
  • 0x2: Facing east
  • 0x3: Facing south
  • 0x4: Facing north

Sign Posts[düzenle | kaynağı değiştir]

  • 0x0: West
  • 0x1: West-Northwest
  • 0x2: Northwest
  • 0x3: North-Northwest
  • 0x4: North
  • 0x5: North-Northeast
  • 0x6: Northeast
  • 0x7: East-Northeast
  • 0x8: East
  • 0x9: East-Southeast
  • 0xA: Southeast
  • 0xB: South-Southeast
  • 0xC: South
  • 0xD: South-Southwest
  • 0xE: Southwest
  • 0xF: West-Southwest

Wall Signs[düzenle | kaynağı değiştir]

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Furnaces and Dispensers[düzenle | kaynağı değiştir]

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Pumpkins and Jack-O-Lanterns[düzenle | kaynağı değiştir]

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

Pressure Plates[düzenle | kaynağı değiştir]

  • 0x1: If this bit is set, the plate is pressed.

Slab and Double Slab material[düzenle | kaynağı değiştir]

Icon Value Description

0x0 Stone Slab

0x1 Sandstone Slab

0x2 Wooden Slab

0x3 Cobblestone Slab

Cake[düzenle | kaynağı değiştir]

  • 0x0: 0 pieces eaten
  • 0x1: 1 piece eaten
  • 0x2: 2 pieces eaten
  • 0x3: 3 pieces eaten
  • 0x4: 4 pieces eaten
  • 0x5: 5 pieces eaten

Beds[düzenle | kaynağı değiştir]

  • 0x0: Head is pointing West
  • 0x1: Head is pointing North
  • 0x2: Head is pointing East
  • 0x3: Head is pointing South
  • 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.

Redstone Repeater[düzenle | kaynağı değiştir]

Low (1st & 2nd) bits:

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

High (3rd & 4th) bits:

  • 0x0: 1 tick delay
  • 0x1: 2 tick delay
  • 0x2: 3 tick delay
  • 0x3: 4 tick delay

Redstone Wire[düzenle | kaynağı değiştir]

0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.

Tall Grass[düzenle | kaynağı değiştir]

Icon Value Description

0x0 Dead shrub (identical in appearance to block ID 32 (Dead Shrubs), but acts like Tall Grass)

0x1 Tall grass

0x2 Fern

Trapdoors[düzenle | kaynağı değiştir]

0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). The remaining two bits describe which wall the trapdoor is attached to:

  • 0x0: Attached to the West wall
  • 0x1: Attached to the East wall
  • 0x2: Attached to the South wall
  • 0x3: Attached to the North wall

Piston[düzenle | kaynağı değiştir]

The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South

Piston Extension[düzenle | kaynağı değiştir]

The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South