Minecraft Wiki sitesinden
Şuraya atla: kullan, ara

Mobs are living, moving game entities. The term "mob" is short for "mobile".[1]

Spawning[düzenle | kaynağı değiştir]

7tsjYdcshzbxhfbdr delighted frğgdģts uxbd vzhxvsg

An excessive amount of ender dragons and withers spawned using the /summon command.

Mobs come to exist by spawning in various ways. Most will spawn naturally, dependent on the light level and biome, often times in groups with mobs of the same variety. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However if the player tries to summon an ender dragon with the /summon command, it will have a different AI to stay in the same place.

Behavior[düzenle | kaynağı değiştir]

A pig emitting smoke upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.

List of mobs[düzenle | kaynağı değiştir]

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the Java Edition. May vary between different platforms.

Passive mobs[düzenle | kaynağı değiştir]


BatFace.png ChickenFace.png Cod CowFace.png DonkeyFace.png HorseFace.png MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png RabbitFace.png SheepFace.png SkeletonHorseFace.png
Bat Chicken Cod Cow Donkey Horse Mooshroom Mule Ocelot Parrot Pig Rabbit Sheep Skeleton Horse
Salmon SquidFace.png Turtle Tropical Fish VillagerFace.png
Salmon Squid Turtle Tropical Fish Villager


LlamaFace.png Pufferfish
Llama Pufferfish

Neutral mobs[düzenle | kaynağı değiştir]

Animals[düzenle | kaynağı değiştir]

Dolphin PolarBearFace.png WolfFace.png
Dolphin Polar Bear
(Baby is passive)

Monsters[düzenle | kaynağı değiştir]

CaveSpiderFace.png EndermanFace.png SpiderFace.png ZombiePigmanFace.png
Cave Spider Enderman Spider Zombie Pigman

Hostile mobs[düzenle | kaynağı değiştir]

BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png HuskFace.png MagmaCubeFace.png Phantom ShulkerFace.png
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian Husk Magma Cube Phantom Shulker
SilverfishFace.png SkeletonFace.png SkeletonHorsemanFace.png SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZombieFace.png ZombieVillagerFaces.gif
Silverfish Skeleton Skeleton Horseman Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zombie Zombie Villager

Tameable mobs[düzenle | kaynağı değiştir]

DonkeyFace.png HorseFace.png LlamaFace.png MuleFace.png OcelotFace.png ParrotFace.png WolfFace.png
Donkey Horse Llama Mule Ocelot Parrot Wolf

Utility mobs[düzenle | kaynağı değiştir]

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.

IronGolemFace.png SnowGolemFace.png
Iron Golem
(Neutral if natural-generated)
Snow Golem

Boss mobs[düzenle | kaynağı değiştir]

Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility.

EnderdragonFace.png WitherFace.png
Ender Dragon Wither

Upcoming mobs[düzenle | kaynağı değiştir]

Upcoming mobs are new mobs which are only present in development versions for an upcoming version.

CatFace.png PandaFace.png PillagerFace.png RavagerFace.png
Cat Panda Pillager Illager Beast

Unused mobs[düzenle | kaynağı değiştir]

Şunlara da bakın: Unused features

Unused mobs are found in the source code and can be spawned using /summon, but are unavailable in normal gameplay.

ZombieFace.png IllusionerFace.png KillerBunnyFace.png Zombie Horse
Giant Illusioner Killer Bunny Zombie Horse

Removed mobs[düzenle | kaynağı değiştir]

Şunlara da bakın: Removed features

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Rana Steve

Education Edition mobs[düzenle | kaynağı değiştir]

AgentFace.png NPCFace.png
Agent NPC

Classification[düzenle | kaynağı değiştir]

Weaknesses and immunities[düzenle | kaynağı değiştir]

There are some mobs that have certain weaknesses. Sea creatures, like turtles for example, take more damage from tridents which are enchanted with Impaling. While immune to harming potions and drowning, skeletons take damage from fire and falls, and receive more damage from a sword enchanted with Smite.

Certain groups of mobs have similar strengths/weakness/immunities.

Undead Mobs[düzenle | kaynağı değiştir]

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses and skeleton horses. These mobs are damaged by healing potions, while healed by instant damage potions, they are also immune to drowning and poison damage. Most undead mobs (with the exception of the undead horse variants, zombie pigmen, husks, wither skeletons and the wither), get set on fire from exposure to direct daylight. They also sink in water. All these mobs take more damage from weapons enchanted with Smite. Withers will also ignore them. Most of undead mobs, have the ability to pick up items and some can spawn wearing armor or holding tools or weapons.

Underwater Mobs[düzenle | kaynağı değiştir]

This group of mobs includes dolphins, squids, drowned, guardians, elder guardians, turtles and all variants of fish. They have no particular reaction to potions (except drowned, which are also undead mobs). They take extra damage from weapons enchanted with Impaling (except drowned) that also cause extra damage on players, immune to drowning (except dolphins) and most take suffocation damage if they stay on land too long (except guardians, elder guardians, turtles and drowned). Underwater mobs have the ability to swim, unlike other mobs, which simply float on water or sink underwater (except drowned).

Nether Mobs[düzenle | kaynağı değiştir]

This group includes wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of the zombie, wither skeletons are variants of the skeleton and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs, this also same to wither, since it can spawn on any dimension depend on where it created, but wither has immunity of fire like other nether mobs.

Arthropod Mobs[düzenle | kaynağı değiştir]

This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish and endermites. They take extra damage and receive the Slowness IV effect when attacked by a weapon having the Bane of Arthropods enchantment. Both types of spider are immune to poison. Silverfish infest monster eggs.

Illager Mobs[düzenle | kaynağı değiştir]

This group includes pillagers, illusioners, evokers and vindicators. They are immune to evoker fang damage and ignored by vindicators named "Johnny". They are hostile not only to players and golems, but to villagers too. Witches, vexes and illager beasts may accompany them in raids.

Common Mobs[düzenle | kaynağı değiştir]

These generate on opaque blocks in almost all biomes and are generally easier to find. Farm animals are able to breed when fed their specific foods and comprise chickens, cows, pigs and sheep. Frequent monsters are creepers, skeletons, spiders and zombies, found in poorly lit environments. Endermen and witches mostly spawn individually and at a lower rate than other monsters.

Platform availability[düzenle | kaynağı değiştir]

Mob Java Edition Legacy Console Edition Bedrock Edition New Nintendo 3DS Edition Education Edition

No No Only As .apk file No Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Upcoming No Upcoming No No

Cave Spider
Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Chicken Jockey
Yes Yes Yes Yes Yes

Yes Yes Yes No Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes No Yes

Yes Yes Yes Yes Yes

Yes Yes Yes No No

Elder Guardian
Yes Yes Yes Yes Yes

Ender Dragon
Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes No Yes

Yes Yes Yes Yes Yes

Yes No No No No

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Illager Beast
Upcoming No No No No

Yes No No No No

Iron Golem
Yes Yes Yes Yes Yes

Killer Bunny
Yes No No No No

Yes Yes Yes No Yes

Magma Cube
Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

No No Upcoming No Yes

Yes Yes Yes Yes Yes

Upcoming No Upcoming No No

Yes Yes Yes No No

Yes Yes Yes No No

Yes Yes Yes Yes Yes

Upcoming No Upcoming No No

Polar Bear
Yes Yes Yes Yes Yes

Yes Yes Yes No Yes

Yes Yes Yes Yes Yes

Yes Yes Yes No Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Skeleton Horse
Yes Yes Yes Yes Yes

Skeleton Horseman
Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Snow Golem
Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Spider Jockey
Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Tropical Fish
Yes Yes Yes No Yes

Yes Yes Yes No No

Yes Yes Yes No Yes

Yes Yes Yes Yes Yes

Yes Yes Yes No Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Wither Skeleton
Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes

Zombie Horse
Yes Yes Yes Yes Yes

Zombie Pigman
Yes Yes Yes Yes Yes

Zombie Villager
Yes Yes Yes Yes Yes

Damage dealt by hostile mobs[düzenle | kaynağı değiştir]


Common NBT data

7tsjYdcshzbxhfbdr delighted frğgdģts uxbd vzhxvsg[edit]

Achievements[düzenle | kaynağı değiştir]

Template:Load achievements: Unknown achievement. Achievement title not found on page Achievements

Advancements[düzenle | kaynağı değiştir]

Template:Load advancements: Unknown advancement. Advancement title not found on page Advancements

Videos[düzenle | kaynağı değiştir]


Issues[düzenle | kaynağı değiştir]

For issues unique to specific mobs, see that mob's issues section.

Şablon:İssue list

Trivia[düzenle | kaynağı değiştir]

  • Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
  • Renaming a sheep "jeb_" will make its wool change color.
  • Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
  • If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.

Referanslar[düzenle | kaynağı değiştir]