Minecraft Wiki sitesinden
Şuraya atla: kullan, ara


Minecraft'ın Oynanış şekli, esas olarak rastgele oluşturulmuş bir blok dünyasında, çeşitli blokların koyulması ve kaldırılmasından ibarettir.

Bu bloklarla, oyuncular çevresindeki dünyayı değiştirebilir, yapısal olarak istediği şeyi inşa edip yıkabilir. Minecraft'ın oynanış şekli, keşfe açıktır ve oyuncuların kendilerine göre bir hedef belirleyip ona göre oynamalarıyla ilgilidir.

Oyun Modları[düzenle | kaynağı değiştir]

Hayatta kalma, Zorlayıcı ve yaratıcı oyun modlarının özet halinde (ingilizce) animasyonu

Minecraftta beş adet oyun modu bulunmaktadır. Bunlar: Hayatta Kalma, yaratıcı, Macera, Seyirci(sadece Java Versiyonu'nda) ve Zorlayıcı(sadece Java Versiyonu'nda).

In the level.dat file, Survival mode is gametype=0, Creative is gametype=1, Adventure is gametype=2, and Spectator is gametype=3. Hardcore is Survival with the addition of hardcore=1 (for Survival and Creative,hardcore=0). This knowledge allows hacking to change game modes by editing the world's level.dat. The command /gamemode can be used to switch between these. For example, /gamemode creative puts the player into creative mode.

Şablon:IN, a player with operator permissions on a server or cheats enabled is able to open a GUI by pressing F3 and F4, which then allows the player to cycle through the four available gamemodes available with /gamemode by pressing F4.

Şablon:IN, the gamemode can also be changed by quitting the world, going to Edit World, tapping either Creative or Survival, and then returning to the game if cheats are enabled. Hardcore cannot be set using commands.

Survival[düzenle | kaynağı değiştir]

Ana Başlık: Survival

In this mode, players have to gather all their materials to build, craft items and tools and gain experience points. There is a health, hunger, and armor bar, an inventory, and also a oxygen bar when underwater, suffocating,[Bedrock edition only] or in lava.[Bedrock edition only] If a player runs out of hearts (health), the player dies and returns to the spawn point. Upon death, the player emits smoke, loses all experience and items, and a death message. Maximum reach is 5 blocks.

Creative[düzenle | kaynağı değiştir]

Ana Başlık: Creative

The player has access to an infinite amount of almost all blocks and items available, and can destroy them instantly. Players are invulnerable, unless they fall into the void,[Java edition only] and do not have health, armor, or hunger, and can fly. The player has access to items not available in Survival mode, e.g. spawn eggs. The player cannot see command blocks if they look through the creative GUI - they need to spawn command blocks with the /give or /setblock commands. Max reach is 6 blocks.

Adventure[düzenle | kaynağı değiştir]

Ana Başlık: Adventure

Players can interact with objects such as levers and buttons, and can interact with mobs. However, they can break blocks only with tools having a CanDestroy data tag, and place blocks only if the block they are holding has a CanPlaceOn data tag, making this mode good for adventure maps. Max reach is 5 blocks.

Hardcore[düzenle | kaynağı değiştir]

Ana Başlık: Hardcore

Note: This feature is exclusive to Java Edition.

In this mode, which plays in the same way as Survival mode, the difficulty level is permanently set to "Hard", and when the player dies, the only choice is that the map must be deleted, or the player is sent permanently into spectator mode.

Technically, Hardcore is a game mode modifier rather than a game mode. However, without cheating, it is possible to get only "Hardcore Survival". To obtain "Hardcore Creative" mode, the player must edit the game world with external tools, or opening to LAN, and turning on cheats. There is almost no visible difference between "Hardcore Creative" and "Non-Hardcore Creative", because in Creative mode there is no way to die in Bedrock Edition. Because of this, "Hardcore" usually refers to "Hardcore Survival". On a server, a player who dies gets put into spectator mode, while all other players remain in survival mode. When looking at a hardcore singleplayer world, the gamemode is "Hardcore Mode!" and the color is red.

Hardcore is not technically a game mode and it cannot be enabled with the /gamemode command.

Spectator[düzenle | kaynağı değiştir]

Ana Başlık: Spectator

This game mode was implemented in 1.8. When in spectator mode, players can clip through blocks, enter the perspective of other entities by left-clicking on them, and are invisible to all players and mobs except for other spectators. The player can't interact with blocks, entities or their inventory. When in third-person mode, they look like a transparent, floating head with no body. The player can use the scroll wheel to adjust the speed at which they are flying, unlike flying in Creative mode.

Table of game modes[düzenle | kaynağı değiştir]

Below is a brief summary of the different available features in each game mode.

Feature Survival Creative Adventure Hardcore Spectator
Premium account Required for multiplayer[fn 1] Required Required Required Required
Multiplayer Yes Yes Yes Yes Yes
Crafting Yes Yes Yes Yes No
Smelting Yes Yes Yes Yes No
Brewing Yes Yes Yes Yes No
Enchanting Yes Yes Yes Yes No
Inventory Yes Yes Yes Yes Partial
Health Yes Hidden[fn 2] Yes Yes Hidden[fn 2]
Respawn after death Yes Yes Yes After death either delete world or respawn in not changeable Spectator Mode Yes
Block placing/breaking Yes Yes No, unless the player has a CanPlaceOn data tag Yes No
Mobs Yes Yes Yes Yes Yes
Maximum amount of blocks (so far) Partial[fn 3] Yes No Partial[fn 3] No
Daylight cycle Yes Yes Yes Yes Yes
Cheats Preset to no, but changeable Preset to yes, but changeable Preset to no, but changeable No Preset to yes, but changeable
Preset difficulty No No No Yes No
Hunger Partial[fn 4] No Partial[fn 4] Yes No
Available Şablon:İn Yes Yes Yes No No
Can phase through blocks No No No No Yes
  1. The demo allows gameplay of only the Survival gamemode without a premium account, and only in singleplayer. This does have a time limit though.
  2. a b In Creative or in Spectator, health is still there but hidden from GUI, the player can show this by falling into the Void.
  3. a b In Survival, there are methods to obtain unlimited amounts of specific renewable resources such as logs, cobblestone, and water. In addition, the vast map area allows one to gather plenty of anything with enough effort.
  4. a b Hunger mechanics are implemented, but kill the player only if the difficulty is set to hard mode and do not affect players on Peaceful.

Video[düzenle | kaynağı değiştir]