ÇEVİRİ DEVAM ETMEKTEDİR / TRANSLATİNG İS CONTİNUİNG
- 1 Accessing
- 2 Environment
- 3 Technical information
- 4 Achievements
- 5 Advancements
- 6 History
- 7 Issues
- 8 Trivia
- 9 Gallery
- 10 References
Accessing[düzenle | kaynağı değiştir]
|Ana Başlık: End Portal|
To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5x5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase.
The player can activate the portal by placing 12 eyes of ender into the 12 end portal frames. Each frame block has a 10% chance of generating with an eye in it already, meaning the player may not necessarily use 12 eyes to activate it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including bedrock or another portal frame, and replace them with the end portal blocks that can teleport an entity into the end dimension. Upon jumping into the portal, the player immediately arrives in the End along with any prior entities that may have teleported.
Environment[düzenle | kaynağı değiştir]
The End consists of one large island surrounded at a distance by many smaller islands, all mainly composed of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void.
- Beds and respawn anchors cause an explosion 25% stronger than TNT and cause fires when one attempts to use them, as beds do in the Nether and respawn anchors in the Overworld. (Villagers, if somehow brought in, can still use beds safely).
- Compasses are unable to find the original spawn point, (except for aiming for Lodestone) as spawn points cannot be set within the End.
- Clocks are unable to determine the position of the sun and moon, as there is no daylight cycle in the End. Clocks instead spin randomly as they do in the Nether.
- Nether portals cannot be activated by the player in the End (although they can be placed through commands or external programs and editors).
- Fire burns indefinitely on bedrock, but does not naturally spread onto other blocks of bedrock, as with netherrack.
Biomes[düzenle | kaynağı değiştir]
There are 5 biomes that make up the End Şablon:İn. Beds also still explode if the biome is set in the Overworld. Şablon:IN, all End biomes are classified as a single biome, which is
the_End. In both versions, if the biome is set to end in the Overworld, the sky appears as a light gray version of the normal Overworld sky.
- The End
|Ana Başlık: The End (biome)|
- Small End Islands
|Ana Başlık: Small End Islands|
- End Midlands
|Ana Başlık: End Midlands|
- End Highlands
|Ana Başlık: End Highlands|
- End Barrens
|Ana Başlık: End Barrens|
Generated structures[düzenle | kaynağı değiştir]
|Central island||The center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which are usually thin and small.|
|Outer islands||The outer end islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands." Generated structures such as end cities and end ships spawn here, along with chorus trees. The player can be taken to the end islands through the End gateway.|
|Obsidian pillar||Obsidian pillars, also known as obsidian spikes or obsidian towers, are generated structures at the End that are made of obsidian, with a single bedrock block and an end crystal on top of each pillar. Larger ones have cylindrical forms.|
|Obsidian platform||The obsidian platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End (note that if the obsidian is destroyed, or if a block is placed on top of it when the player enters the End, the obsidian is restored and any blocks on top of it are replaced with air).|
|Exit portal||The exit portal (also known as the end fountain) is a structure that enables the players to return to their spawnpoints in the Overworld or the Nether, activated upon the defeat of the ender dragon.|
|End gateway||End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer end islands and teleport the player back to the center island.|
|End city||End cities are skyscraper-like structures found on the outer islands of the End. They are inhabited by shulkers and hold among the most valuable loot in the game.|
|End ship||End ships are uncommon floating structures that are rarely generated alongside end cities. They are the only places where elytra and the dragon head can be legitimately obtained.|
|Chorus tree||Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to bamboo and sugar cane, breaking one part causes all plants above the tree to break.|
Terrain features[düzenle | kaynağı değiştir]
Main island[düzenle | kaynağı değiştir]
All players begin their exploration of the End with the main island. Unlike Nether portals, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival, in the end, the player materializes on a 5×5×1 obsidian platform with 3 layers of air blocks above it. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It always generates centered on the coordinates (100, 49, 0) with the player facing west.
Once the player enters the End, the only way back is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten towers of obsidian arranged in a circle around the central Exit Portal, which fills up at the end of the battle. On top of each tower lies an end crystal, some of which are protected by cages of iron bars. These crystals heal the dragon, but can be destroyed by hitting it (even with projectiles). Destroying the crystal while the dragon is healing damages the dragon.
Once defeated, the dragon goes to the exit portal at (0, 64, 0), rises into the sky and disintegrates, with bright beams of light flashing from its body. It then explodes, drops 12,000 (first dragon) or 500 (all subsequent dragons) experience orbs, activates the exit portal, and generates one end gateway portal (first 20 dragons only). This gives the player access to the End's outer islands. Atop the exit portal lies four torches and the dragon egg. After killing the dragon, it can be respawned an unlimited number of times by placing four end crystals on the sides of the exit portal. Respawning the ender dragon and killing respawned ender dragons regenerates the torches on the end portal, but not the dragon egg.
Once the player enters the exit portal, the "end poem" is displayed, therefore "completing" the game. The player then respawns wherever their spawn is set in the Overworld or in the Nether, and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space on or above the platform are destroyed and replaced with obsidian and air blocks.
Outer islands[düzenle | kaynağı değiştir]
The End's outer islands are more diverse than the main island. When a player enters one of the End gateway portals that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the bedrock blocks, but can also be entered by placing water and swimming through, using a trapdoor or piston to force the player to crawl, or with skilled use of a pair of elytra. There are other ways of getting to the outer islands, such as flying the 1000 blocks with elytra and firework rockets (assuming the player already has elytra), making a piston flying machine, or even possibly making a 1,000 block long bridge; however these ways of crossing the void are extremely inefficient.
The outer islands vary in size. There are occasional "mini islands" in the gaps between the larger ones, generally with nothing on them (occasionally they generate end gateways that return the player to the obsidian platform). The larger islands can also vary in size but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls.
These outer islands generate infinitely (until you reach the World Border), topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find end cities (which may generate ships with them) on these islands, which hold valuable loot. Pairs of elytra and the dragon head can be found exclusively on end ships.
Mobs[düzenle | kaynağı değiştir]
The End is home to three naturally occurring mobs:
- Endermen spawn naturally throughout the entire dimension.
- The ender dragon spawns once naturally on the central island, but can be respawned by placing 4 end crystals, one on each side of the exit portal.
- Shulkers appear within end cities on the outer islands. They do not respawn once killed.
Blocks[düzenle | kaynağı değiştir]
Naturally generated[düzenle | kaynağı değiştir]
Naturally generated includes blocks that are created through the world seed.
Naturally created[düzenle | kaynağı değiştir]
These blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.
Structures[düzenle | kaynağı değiştir]
These blocks are generated as part of end cities, but only when the "generated structures" option is on.
|Purple Stained Glass|
|Magenta Wall Banner|
|End Stone Bricks|
Technical information[düzenle | kaynağı değiştir]
ID[düzenle | kaynağı değiştir]
Folder[düzenle | kaynağı değiştir]
Achievements[düzenle | kaynağı değiştir]
Advancements[düzenle | kaynağı değiştir]
History[düzenle | kaynağı değiştir]
|June 14, 2009||Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month?Kill a big evil mob in the shortest time? I don't know yet."|
|0.31||January 6, 2010||map type called "Floating." It generated floating islands full of terrain based on the selected map theme. Falling from these islands meant death, as the "surface" was covered in bedrock. Map types were later removed in Infdev.|
|May 19, 2011||Sky Dimension. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld.|
|July 30, 2011||Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen - some players petitioned Mojang to have the mob renamed "Far Landers." a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End."|
|October 6, 2011||Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender," and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct." However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.|
|October 7, 2011||Notch tweeted the first image of the End and the ender dragon flying overhead.|
|October 10, 2011||Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. (a brightened version.|
|October 12, 2011||The original concept of the Sky Dimension was officially rebranded as "The End."|
|Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you've got a torch."|
|1.0.0||Beta 1.9 Prerelease 4||Added the End. The End portal now functions to access it.|
|An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.|
|1.3.1||12w23a||Added end portal frames to the creative inventory.|
|12w25a||The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.|
|2013 Music Update||Ambient music track added for the End.|
|1.9||15w31a||A set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the end crystals.|
|The exit portal is pre-generated, but without the dragon egg and portal blocks.|
|Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.|
|Added End cities and End ships that generate in the outer islands.|
|15w32c||The beacons in End ships have been replaced with pumpkins.|
|15w33c||Replaced pumpkin in End ships with a hopper containing a book written by Searge in it.|
|15w41a||Replaced the hopper and book with a pair of elytra in an item frame.|
|16w07b||Removed the cages that were protecting the crystals during the dragon fight.|
|pre1||Re-added cages, which now protect the crystals of some of the shorter obsidian pillars.|
|1.11||16w39a||Maps now work in the end.|
|Added return portals, which can be found randomly throughout the islands.|
|1.13||18w07a||Phantoms now spawn in the End.|
|18w09a||Phantoms no longer spawn in the End.|
|1.16||20w19a||Hoglins and piglins now become zoglins and zombified piglins respectively when in the End.|
|1.0.0||alpha 0.17.0.1||Added the End.|
|TU9||CU1||1.00||Patch 1||1.0.1||Added the End.|
|In the End, obsidian pillars are generated in a spiral circling.|
|The bedrock shell of the Exit portal generates when the player enters the End, and is activated when the ender dragon is killed.|
|TU14||1.04||The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.|
|TU46||CU36||1.38||Patch 15||The exit portal is now pre-generated in the End, but without the dragon egg and portal blocks.|
|Outer islands have been added to the End, which are separated from the central island by an invisible wall.|
|End cities and end ships that generate in the outer islands have been added to the End.|
|1.7.10||Added the End.|
Issues[düzenle | kaynağı değiştir]
Trivia[düzenle | kaynağı değiştir]
- On Windows 10, the player can set their render distance to a maximum of 72 chunks (1152 blocks) without editing the game files, making the outer islands visible from the main island.
- Instead of a normal soundtrack, the End's soundtrack feature a glitched, distorted version of some of the Overworld soundtrack.
Gallery[düzenle | kaynağı değiştir]
The first released screenshot of the End, with an ender dragon visible.
An end crystal.
The exit portal.
Chorus trees and endermen on an outer End island.
An end ship drifts into the infinite void.
A big end city with a ship.
A map in the End.
The edge of an island, with a chorus tree growing on it.
Obsidian pillars, chorus plants and an end city generated within close proximity in the Far Lands.
Artificial village in the End.