I
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Has a different ID as an inventory item.
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D
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Use the item's Damage field to define its durability.
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S
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Requires additional data from the saved game's Data array to fully define the block.
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B
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Requires additional data in the item's Damage field to fully define the inventory item.
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E
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Requires a block entity to store additional data.
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Red
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Cannot be legitimately obtained. Only available using the /give command or via inventory editors.
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Light Blue
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Cannot be obtained no matter what. (Some can be placed using /setblock )
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Blue
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Available in Creative mode by item list.
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Purple
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Available in Creative mode by block picking.
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Teal
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Can be obtained by trading with villagers or in Creative mode.
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Green
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Only available by having Enchanted tools or in Creative mode.
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Lime Green
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Only available by having Enchanted tools or via use of /give or inventory editors, but unobtainable in the Creative mode menu.
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Gray
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Unused data.
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